Zac


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So, if League of Legends had a love child with the movie Flubber, Zac would be the result. 

- He can fill many different roles on his team.


- He can pull off some insane tower dives, dragon/baron steals, jungle invasions.


- He is annoying during team fights.


- He can escape most fights with slingshot.

- He is item dependent.


- His health regeneration is very gimmicky.


- Zac can often initiate at such a great distance that his team ends up too far away to benefit from his actions.

Zacpassive

Cell Division


Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zacq

Stretching Strike


Cost: 4% of Current Health
Range: 550


Zac extends his arms, slowing and dealing damage to nearby enemies.


Smacks enemies, dealing 70/110/150/190/230 (+50% Ability Power) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.

Zacw

Unstable Matter


Cost: 4% of Current Health
Range: 350


Zac's body erupts, damaging nearby enemies.


Zac's body erupts, dealing 40/55/70/85/100 Magic


Damage +4/5/6/7/8 (+2% Ability Power)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.

Zace

Elastic Slingshot


Cost: 4% of Current Health
Range: 300


Zac attaches his arms to the ground and stretches back, launching himself forward.
Charges up and launches towards a target area,


knocking up enemies.Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/120/160/200/240 (+70% Ability Power) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving, refunding half of the ability's cooldown and cost.

Zacr

Let's Bounce!


Cost: No Cost
Range: 300


Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.


Zac bounces 4 times, knocking up and slowing enemies.Each bounce deals 140/210/280 (+40% Ability Power) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.


Counters to Zac

Leesin

Lee Sin

Elise

Elise

Talon

Talon

Vi

Vi

Darius

Darius

Hecarim

Hecarim

Chogath

Cho'Gath

Nunu

Nunu

Fizz

Fizz

Brand

Brand

Vayne

Vayne

Tristana

Tristana