Fizz


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Fizz, the Tidal Trickster


Fizz is a bursty ability power champion who is played in the mid or top lane mostly. He is known for blowing up enemies and being a funny champion to play. If you let a fizz snowball kills, you're gonna have a bad time.

Fizz has melee attack range, so champions who can zone him early before he gets his ultimate will make it hard to fizz to farm. He uses mana quickly, so keep an eye on his mana bar to know when you can all-in him. building magic resist will be helpful because if you can survive his initial burst, you can kill him. 

- Extremely high burst potential and a strong 1v1 player. 


- Very strong ganker


- Playful/trickster make him hard to gank and it can dodge enemy abilities and ultimates

- high skill cap required to play him effectively


- very squishy and can be bursted quickly


- Falls off late game, relies on snowballing during the early/mid game. 

Fizzpassive

Nimble Fighter


Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Fizzpiercingstrike

Urchin Strike 


Fizz dashes through his target, dealing normal attack damage plus 10/40/70/100/130 (+0.6) magic damage. This ability can trigger on-hit effects.
Cost - 50/55/60/65/70 Mana
Range - 550

Fizzseastonepassive

Seastone Trident 


Passive: Fizz's attacks rend his enemies, dealing 30/40/50/60/70 (+0.35) plus 4/5/6/7/8% of the target's missing health as magic damage over 3 seconds. (Max 300 vs. minions)


Active: For 5 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+0.35) magic damage on hit and apply Grievous Wounds to his target, reducing incoming healing by 50%.
Cost - 40 Mana

Fizzjump

Playful / Trickster 


Fizz hops toward your cursor onto his spear, becoming untargetable, and then slams the ground dealing 70/120/170/220/270 (+0.75) magic damage to nearby enemies and slowing them by 40/45/50/55/60% for 2 seconds.


Reactivating this ability while Fizz is on top of his spear causes Fizz to jump again towards your cursor and deal 70/120/170/220/270 (+0.75) magic damage in a smaller area to enemies nearby, instead of slamming the ground.


Cost - 90/100/110/120/130 Mana
Range - 400

Fizzmarinerdoom

Chum the Waters 


Fizz releases a magical fish toward a location that can bind itself onto enemy champions, slowing their movement by 50/60/70%. If the fish misses an enemy champion, it will remain on the ground for a brief time, binding to any enemy champion walking over it.


After 1.5 seconds, a shark erupts from the earth, dealing 200/325/450 (+1) magic damage in a large area, knocking up the target the fish is attached to, knocking other enemies aside and reducing the movement speed of all enemies hit by 50/60/70% for 1.5 seconds.
Cost - 100 Mana
Range - 1275


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