Janna


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Janna


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Janna, the Storm's Fury


The furious janna is an ability power support champion. She is typically played as support but can bee seen mid lane as an AP that focuses on team utility. Janna specializes in damage mitigation and positioning with tool to manipulate the enemy team. Don't let this soft complexioned and scantily clad blonde fool you. She is furious.

Janna is countered pretty well by poke lanes.  Although she has a castable shield baiting janna to cast the shield waiting for it fall create a perfect window of opportunity to harass Janna or the AD carry she is protecting.  Janna provides protection but not sustain. Make harass take health not absorbtion. Dodge Janna's Q Howling Gale, and you will be able to beat her in lane.

- After level 6 Janna's lane will be very hard to gank as he ultimate will push back the enemies.


- Janna's ultimate can reset team fights or zone out a campion from the rest of his team.


- Janna is a peel and position champion she has unique abilities to reposition her enemies and provide movement speed for her team.


- Janna is an excellent kiter and is great against teams with a lot of melee.

- When caught she is forced to use her long cooldowns to save herself rendering her unable to support her team.


- Janna has not self or team sustain, only protection.


- Janna does not synergies well with teams that are build around area of effect abilities


- Using her ultimate at the wrong time can be more punishing for her team then helpful. Experience playing with or against Janna will teach you to bait it.

40-5

Tailwind


Increases the Movement Speed of all allied champions by 3%.

40-1

Howling Gale


By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.


Summons a whirlwind, which deals 60/85/110/135/160 (+0.75) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.


Activate again to release the whirlwind early.


Cost - 90/105/120/135/150 Mana
Range - 1700

40-2

Zephyr


Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.


Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units.


Active: Deals 60/115/170/225/280 (+0.6) magic damage to an enemy and slows their Movement Speed by 24/30/36/42/48% for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.


Cost - 40/50/60/70/80 Mana
Range - 600

40-3

Eye Of The Storm


Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.


Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+0.9) damage and grants 14/23/32/41/50 Attack Damage until it breaks.


Cost - 70/80/90/100/110 Mana
Range - 800

40-4

Monsoon


Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.


Summons forth the might of the wind to knock surrounding enemies back and restores 70/110/150 (+0.35) Health to nearby allies each second for 4 seconds.


Cost - 100/150/200 Mana
Range - 725


Counters to Janna

Alistar

Alistar

Blitzcrank

Blitzcrank

Urgot

Urgot

Soraka

Soraka

Sona

Sona

Lulu

Lulu

Leona

Leona

Kassadin

Kassadin

Taric

Taric

Akali

Akali

Talon

Talon

Olaf

Olaf