Jax


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Jax, The Grandmaster at Arms


Jax is a melee fighter who deals both magic and attack damage. He is extremely versatile as he can be a duelist, engage for his team, take out carries, or be the tank. Jax is one of the scariest top lane champions when farmed, and he has a great late game.

Jax relies on farm or kills to be effective. If he is jungling, ward well and don't overextend and keep him from getting any kills, and he will have a hard mid game.  When laning a Jax, pay attention to when he uses counterstrike. If he activates it and starts running toward you, this means he is wanting to leap strike stun you, to either fight you to the death, or that means his jungler is nearby. Try to bait him into using counterstrike, and while it is on CD, engage him. Armor will help, but crowd control is the best way to counter Jax. 

- One of the strongest 1v1 fighters.


- AOE dodge and stun with counterstrike, great for engages.


- He can win most top lane match ups and he deals so much damage.

- Can be blown up by teams with heavy CC that can subdue him. 


- He is melee attack range

Armsmaster_masterofarms

Relentless Assault


Jax's consecutive basic attacks continuously increase his Attack Speed.

Jaxleapstrike

Leap Strike


Jax leaps to a target unit, dealing 70/110/150/190/230 (+1.0) (+0.6) physical damage if it is an enemy.


Cost - 65 Mana
Range - 700

Jaxempowertwo

Empower 


Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6) magic damage.


Cost - 30 Mana

Jaxcounterstrike

Counter Strike


Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities. After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+0.5) physical damage to them.


Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).


Cost - 70/75/80/85/90 Mana

Jaxrelentlessassault

Grandmaster's Might 


Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7) additional magic damage.


Active: Jax strengthens his resolve, granting him 0.3 Armor and 0.2 Magic Resist for 8 seconds. Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.


Cost - 100 Mana


Counters to Jax

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Yorick

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Malphite

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Riven

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Darius

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Jayce

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Vladimir

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Singed

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