Kassadin


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Kassadin, the Void Walker


Who is that purple darth vader looking fellow that just popped up next to me?  Oh boy maybe he will be my new best friend! Wait, why am i dead?  Kassadin is a melee AP assassin type champion.  He is extremely good against most AP carries and excels at roaming around with the jungler for the dreaded double gank.

Kassadin suffers from a sub par laneing phase until he hits level 6.  During this time, push Kassadin to burn his mana.  As a melee chapion he will take lots of damage from ranged attacks and have little to answer back.

- He is one of the best AP carry counters in the game.


- He is impossible to gank once he hits level 6.


- He is a gank machine once he hits level 6.


- He has purple barf.

- He has a weak early game.


- He requires a very large mana pool to be effective.


- Team fighting puts Kassidan to close to the front line.

Voidwalker_netherburn

Void Stone


Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.

Nulllance

Null Sphere


Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.


Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).


Cost - 70/80/90/100/110 Mana
Range - 650

Netherblade

Nether Blade


Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.


Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.


Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.3) magic damage.


Cost - 25 Mana
Range - 0

Forcepulse

Force Pulse


Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.


Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.


Cost - 80 Mana
Range - 400

Riftwalk

Riftwalk


Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.


Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.


Cost -100 Mana
Range - 700


Counters to Kassadin

Talon

Talon

Fizz

Fizz

Mordekaiser

Mordekaiser

Galio

Galio

Gangplank

Gangplank

Pantheon

Pantheon

Leblanc

LeBlanc

Caitlyn

Caitlyn

Akali

Akali

Morgana

Morgana

Heimerdinger

Heimerdinger

Zed

Zed