Nasus


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Nasus, the Curator of the Sands


Nasus is an attack damage bruiser who is seen in the top lane or the jungle. His top lane is known for being unkillable and farming non-stop while his jungle is scary because of the high slow he gets from wither, and his ability to take tower shots if needed with his ultimate, Fury of the Sands

Champions with jumping abilities can jump away after Nasus uses Wither and escape without harm and he has no other way to use crowd control.  In lane, champions with ranged harass can hurt him by constantly spamming their long range abilities.   Since he is usually very tanky, percent health items or abilities will help burst him down.  A little armor is never a bad thing as he puts out primarily attack damage

- Nasus is one of the strongest late game champions, partially thanks to his passive damage he gains from Siphoning Strike


- He is hard to kill in lane and farms very well


- He has still puts out high damage when built tanky

- He can be countered easily if he plays top lane


- He cannot get kills easy of the other champion is playing conservative


- He is farm reliant, and must be well farmed before the lane phase ends.  

Nasus_passive

Soul Eater 


Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.

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Siphoning Strike


Active: Nasus's next basic attack will deal 30/50/70/90/110 (+1) (+3.0) physical damage.

Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit.


Cost - 20/25/30/35/40 Mana

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Wither 


Nasus ages target champion over 5 seconds, initially slowing their Movement and Attack Speeds by 35% and increasing to 47/59/71/83/95% over the duration.


Cost - 80 Mana
Range - 700

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Spirit Fire


Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+0.6) magic damage.

For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.


Cost - 70/85/100/115/130 Mana
Range - 650

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Fury of the Sands 


Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 Health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.


Cost - 150 Mana


Counters to Nasus

Renekton

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Garen

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Teemo

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Gangplank

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Riven

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Olaf

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Darius

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Udyr

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Fiora

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Vladimir

Vladimir

Rumble

Rumble

Pantheon

Pantheon