Rammus


Updates In Progress

GnarBraum and Vel'Koz Needs Votes!

Rammus


Sign up now!

To cast your Votes!

Rammus is a high mobility tank jungler.  He excels at isolating targets for his team to take down and peeling for his carries.  Don't underestimate this little guy.... OK!

Rammus is weak early on and requires items and farm to start getting scary.  Counter jungle him all day long.  In fact just set up camp in his jungle.  Unless his team shows up to push you out, there is nothing he can do against a strong duelist.  Once team fights start tell your tank to run straight at Rammus each time he starts to powerball.

- Rammus is very tanky.


- He deals more damage by becoming more tanky.


- He will taunt you FOR..E..VER!!

- He is a poor jungle pick against a high AP team.


- His powerball skill can be wasted on a minion.


- He is bad at counter jungling or defending his jungle.

Armordillo_scavengearmor

Spiked Shell


Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

Powerball

Powerball
Cost: 70/80/90/100/110 Mana
Range: Self


Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.


Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+100% Ability Power) magic damage to nearby enemies on impact, knocking them back, and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.

Defensiveballcurl

Defensive Ball Curl
Cost: 40 Mana
Range: Self


Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.


Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+10% Armor) magic damage to attackers.This ability gains damage equal to 10% of Armor.Activating Powerball will

Puncturingtaunt

Puncturing Taunt
Cost: 50 Mana
Range: 325


Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.


Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1.25/1.5/1.75/2/2.25 second(s).

Tremors2

Tremors
Cost: 100 Mana
Range: Self


Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.


Rammus creates tremors beneath him, dealing 65/130/195 (+30% Ability Power) magic damage every second to nearby units and structures for 8 seconds.


 


Counters to Rammus

Trundle

Trundle

Chogath

Cho'Gath

Udyr

Udyr

Vayne

Vayne

Olaf

Olaf

Drmundo

Dr. Mundo

Maokai

Maokai

Gangplank

Gangplank

Nocturne

Nocturne

Janna

Janna

Shaco

Shaco

Sejuani

Sejuani