Sejuani


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Sejuani, the Winter's Wrath


Sejuani is a tank that usually played in the jungle.  Her high mobility, slows and crowd control make her a very formidable opponent.  She excels with great initiation and peeling abilities to help her team achieve victory.  As health stacking adds damage to her abilities she does not have to sacrifice durability for some damage. Fear the Boar.

Sejuani is a slower jungle with regards to her ability to clear camps.  Counter jungling Sejuani has proven to be very effective or simply jungling faster and ganking quicker giving your teams lanes the advantage.  She also relies on blue buff for the early levels to jungle effectively try to deny her this.  As a good Sejuani will stack health percentage health damaging champions or items are your more reliable way of removing her from a fight.  Once tanky it's hard to scare her away.

- Sejuani is a very strong ganker.


- Along with being a great ganker Sejuani is a reliable initiator of team fights using here Q Arctic Assault and Ultimate Glacial Prison to single out or target carries.


- Sejuani can build tanky and still put out respectable amounts of damage.


- Sejuani has great mobility as her Q Arctic Assault can jump most walls.


- Sejuani is an durable meat shield for her team and can peel enemy champions using relentless slows.

- Sejuani is a slower jungler compared to most junglers.


- Aside from her ultimate she has to be up close and personal to use her crowd control and damage abilities.


- Sejuani has no health sustain or tanky abilities, this forces Sejuani to rely on items and her passive to be tanky.

Sejuani_passive

Frost


Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.

Sejuaniarcticassault

Arctic Assault


Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.


Sejuani charges forward, dealing 60/90/130/170/210 (+0.4) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion.


Cost - 70/75/80/85/90 Mana
Range - 700

Sejuaninorthernwinds

Northern Winds


Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.


Sejuani summons an arctic storm around her for 6 seconds, dealing 12/20/28/36/44 (+0.1) (+0.01/0.0125/0.015/0.0175/0.02 [1/1.25/1.5/1.75/2% of maximum Health]) magic damage each second to nearby enemies.


Damage is increased by 50% against enemies affected by Frost or Permafrost (0.015/0.01875/0.0225/0.02625/0.03 magic damage per second).


Cost - 40 Mana
Range - 350

Sejuaniwintersclaw

Permafrost


Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.


Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+0.5) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3 seconds.


Cost - 55 Mana
Range - 900

Sejuaniglacialprisonstart

Glacial Prison


Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.


Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take 150/250/350 (+0.8) magic damage and are affected by Frost.


Cost - 100 Mana
Range - 1150


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