Taric


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Taric, the Gem Knight


Taric is an ability power support champion who will generally duo with attack damage carries.  He provides the full package of utility as a support and is hard to beat him in lane. 

Long range supports can annoy him as he cannot get close to them, such as a zyra or lux. Some people like to play sivir against taric so they can spellsheild as he is throws out a stun.  Others will play Soraka support and silence him every time he walks out to stun, and he will take free harass for the next couple of seconds.  Ward bushes if he is camping in them to try and jump on your carry.  When he is low on mana, increase harassing as he can not heal up as much without depleting his mana, and if he has no mana, you should win most trades.  

- His no-skill ranged stun is incredibly annoying to lane against, and can secure kills when an enemy carry or support gets out of place.  


- He is a complete package for a support, provides heals, a stun, and damage amplification. 


- He is very useful in team fights because of his auras, even when he is not farmed or if did not get kills/assists in lane. 

- He has to be in the middle of the battle to be effective, so to stay alive and contribute to team fights can be tricky.  


- He doesn't have an exciting ultimate that can change games like an area of effect crowd control like many other supports can offer.  You rely on teammates fighting well and bringing other forms of crowd control

Gemknight_gemcraft

Gemcraft 


Taric loves to socket magical gems into all of his weapons, resulting in his basic attacks replenishing his Mana based on the damage dealt.

Imbue

Imbue 


Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.6). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.84) health.


Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).


Cost - 80/95/110/125/140 Mana
Range - 750

Shatter

Shatter 


Passive: Taric's gemstones increase the Armor of nearby allied champions by 10/15/20/25/30. Taric gains an additional 10/15/20/25/30 Armor for himself.

Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.


Cost - 50/60/70/80/90 Mana
Range - 400

Dazzle

Dazzle 


Taric fires a prismatic sphere at a target enemy, stunning them for 1.5 seconds and dealing between 40/70/100/130/160 (+0.4) and 80/140/200/260/320 (+0.8) magic damage. Dazzle's damage increases the closer Taric is to the target.


Cost - 95 Mana
Range - 625

Tarichammersmash

Radiance 


Taric slams his hammer into the ground, dealing 150/250/350 (+0.7) magic damage to nearby enemies.


For the next 10 seconds, Taric's gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.


Cost - 100 Mana
Range - 400


Counters to Taric

Janna

Janna

Soraka

Soraka

Alistar

Alistar

Sivir

Sivir

Morgana

Morgana

Leona

Leona

Sona

Sona

Nunu

Nunu

Graves

Graves

Shen

Shen

Karma

Karma

Nidalee

Nidalee