Trundle


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Trundle


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"Speak softly and carry a big stick," Roosevelt.  Trundle definitely got the big stick of that quote right, but there is nothing soft about our favorite troll.  Trundle is the go to champion when you are in the mood to just smash faces.

Trundle excels as a duelist. His damage output is completely single target and non-burst.  During lane phase use range to your advantage.  He has to full commit to initiate a fight.  Unless you know that you have the advantage, never engage him in a 1 on 1 slug fest.  During team fights, force him off his initial target with slows and stuns.  This will cause him to make the decision of continue to chase and die or fight the tank next to him and die.

- He has built in sustain.


- He can split push and take down towers quickly.


- He has multiple item build paths.

- He has no gap closing ability.


- He has no answer to range attacks.


- Non-Trundle trolls.

Trundle_passive

King's Tribute


When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

Trundletrollsmash

Chomp
Cost: 30 Mana
Range: Self


Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.


Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+80/90/100/110/120% Attack Damage) physical damage and briefly slowing his target.This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.


 


 


 

Trundledesecrate

Frozen Domain
Cost: 60 Mana
Range: 750


Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.


Trundle coats target location with ice for 8 seconds, gaining 20/25/30/35/40% Movement Speed, 20/35/50/65/80% Attack Speed and 8/11/14/17/20% increased healing and regeneration from all sources.


 

Trundlecircle

Pillar of Ice
Cost: 60 Mana
Range: 1000


Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.


Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.

Trundlepain

Subjugate


Cost: 75 Mana
Range: 650


Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic resistance stolen is doubled.


Trundle drains 20/24/28 (+2% Ability Power)% of an enemy champion's maximum Health as magic damage and 40% of their Armor and Magic Resist, half immediately and half over 4 seconds. The Armor and Magic Resist is returned 4 seconds after the drain ends.


Counters to Trundle

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Nunu

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