Hecarim


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Hecarim, the Shadow of War


Hecarim is the fastest champion in league of legends. He is an attack damage tank jungler who can provide great map control by always moving around quickly.

I have bought five-speed boots (boots of mobility) when I jungle against a Hecarim to keep up with his ganks. If you can steal his red or blue buff early, that will put him behind and make him slower in the jungle. 

- incredibly fast


- can clear the jungle quickly


- Has a strong initiate for team fights

- No hard crowd control


- Relies on items to be tanky

Hecarim_passive

Warpath


Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.

Hecarimrapidslash

Rampage 


Hecarim cleaves nearby enemies for 50/85/120/155/190 (+0.6) physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.


Cost - 25 Mana
Range - 350

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Spirit of Dread 


Hecarim deals 80/125/170/215/260 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source. Hecarim cannot heal more than 60/90/120/150/180 health from minions.


Cost - 50/60/70/80/90 Mana
Range - 525

Hecarimramp

Devastating Charge 


Hecarim gains increasing movement speed for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+0.5) to 80/150/220/290/360 (+1.0) physical damage based on how far Hecarim has traveled during Devastating Charge.


Cost - 60 Mana

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Onslaught of Shadows


Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8) magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds. Hecarim himself will only move to the targeted location. The riders will always move the full distance.


Cost - 100 Mana
Range - 1000


Counters to Hecarim

Nunu

Nunu

Ashe

Ashe

Sejuani

Sejuani

Nasus

Nasus

Riven

Riven

Teemo

Teemo

Yorick

Yorick

Darius

Darius

Trundle

Trundle

Gangplank

Gangplank

Shyvana

Shyvana

Drmundo

Dr. Mundo